Monday, 17 November 2014

SAMSUNG GALAXY NOTE 4 S PEN SECRETS REVEALED

Samsung has redesigned the S Pen for the Galaxy Note 4, making it twice as sensitive and more like using a real pen and paper. There’s now 2048 pressure sensitive points on the screen so you get incredible accuracy. And the menu that controls the S Pen has been simplified. So here’s our guide on how to use the S Pen in the Galaxy Note 4.

AIR COMMAND

Air Command is the little circular menu that pops up as soon as you take out the S Pen. It’s where you need to go to get to the stylus’s unique features, like Action Memo and Smart Select. You can bring up the Air Command menu just by putting the pen on the screen and pushing its button.

ACTION MEMO

Action memo is our favourite feature of the S Pen and it’s the first tool on the Air Command menu. We love it so much because it lets you jot down information like a phone number, email address or website and use it instantly thanks to handwriting recognition. You can use you handwritten note to make a call, send a text, create a new contact, send an email, go to a website, bring up a map or create a new task.



SMART SELECT

Smart Select makes it easy to keep a scrap book of stuff you see online or to share things with your friends. After selecting it from the Air Command menu, you use the S Pen to select what you want to keep by dragging a box across the screen like you would with a mouse. You can then keep the whole selected section or just grab the text from it. Either way, your Note 4 will put a link to the original with it so you can easily see where you found it.

IMAGE CLIP

Image Clip makes cropping easy. Just select it from the Air Command menu and roughly draw around an image that you like with the S Pen. You can then choose to crop it into a perfect circle or square, or to cut it out of its background altogether. A tap or two more and you can share the picture with friends or stick it in your scrapbook for later.

SCREEN WRITE

With Screen Write you can take a screenshot and annotate it with just one click. As soon as you select it in the Air Command menu, you’ll take a screenshot that you can write on before sharing with everyone.

S NOTE

S Note is a great app for creating to-do lists, doodling or just taking a quick note. And the S Pen makes all of that a lot easier, especially as there’s a whole range of pens that you can use to create detailed drawings or give a note a personal touch. For writing, we love the calligraphy pen option, while the pencil makes drawings look really cool..

PEN.UP

Once you’ve created a work of art in S Note, you can share it in the new PEN.UP app. It’s like a social network for digital art. You can browse the drawings done by other Note 4 users and show of your own masterpieces.


Saturday, 8 November 2014

What Are the Advantages and Disadvantages of Mac OS?

What Are the Advantages and Disadvantages of Mac OS?

written by: Amy Carson•edited by: Michael Dougherty•updated: 5/24/2011
Every operating system (OS) has its good and bad points, and Mac OS X is no different. I'm going to list and clearly describe what the major advantages and disadvantages of Mac OS are. These include security (an advantage), and gaming (a disadvantage). Re
  • Advantages of Mac OS

    Security
    Mac OS is a two-layered system: the attractive GUI sits atop a Unix core, and Unix is best-known for its security features. It's simply impossible to install a destructive trojan or virus unless the user explicity allows it root access via typing in the admin password. Mac OS's built-in firewall is set up to work unobtrusively out of the box as well as being highly configurable.
    Mac OS users should be vigilant about strange files and never allow an application they aren't certain of admin access, but they don't need special anti-virus software.
    Reliability
    Because OS X was designed from scratch from the ground up, Mac OS is incredibly stable. Apple controls production from start to finish, so every part of a Mac is designed and tested to work together.
    Ease of Use
    Apple's known for hiring the best industrial and interface designers around, and it shows in the intuitive nature of the GUI. I don't mean to sound like I'm verging into fangirl territory here; it's just true. Like the OS's reliability, the OS's functionality is designed to just work.
    Your own dedicated Mac Server Web, Mail, FTP, DNS - From $74.95
    The attractiveness of the interface can't be discounted. Some scoff that looks aren't everything, but when you're spending 8 or more hours a day staring at a screen, it's a relief to spend that time staring at a well-designed screen.
    Advanced users have easy command-line access with the Terminal app.
    Integration With Apple and Other Products
    Mac OS will automatically recognize and work with any other Apple product, such as iPhone, Cinema Display, Airport, and iPad. On top of this, additional drivers are rarely needed for non-Apple products, and I can't think of the last time I plugged a non-Apple device into my Mac that Mac OS didn't recognize.
    Mac OS Can Run Windows at the Same Time
    Mac OS runs on Intel chips, which means you can run XP or Vista concurrently with Mac OS, with Boot Camp or Parallels software.
  • Disadvantages of Mac OS

    Price
    All that flashy secure reliable power comes at a price. Macs cost more than machines that run other operating systems, though publications like MacWorld occasionally run feature-to-feature comparisons and find that comparably-equipped Mac and other machines run about the same price. The result is you're paying a premium to have what is often the highest-end hardware on the market.
    This article is focused on Mac OS, however, which is software. Apple's been steadily upgrading OS X every few years for $129 or so a pop, which isn't cheap. Intermediate upgrades are free, but digit upgrades (10.4 to 10.5, for example) cost.
    Gaming
    If you're a computer gamer, Mac OS isn't going to do it for you. Boot Camp and Parallels will allow you to run games natively in Windows, but there may be a performance hit. Some games are produced for Mac OS, but the number is very small.
    Fewer Software Options
    Highly specialized software can be difficult to source for Mac OS, such as industry-specific applications, and businesses you work with may provide files in one of the few non-Mac OS formats left in the computer world, such as Microsoft Publisher.
    I searched in several industries a few years ago and remember a lack of Mac OS software for a few industries, these were dentist office management and farm/agriculture management. Everything I searched for turned up a Mac OS option. However, to be safe, I still think it's a tad easier to find highly-specialized applications outside of Mac OS.
  • Disclaimer: as a Mac user who also spent years in Windows, I highly prefer Mac OS. However, if you're wondering what are the advantages and disadvantages of Mac OS, I've done my best to objectively describe them. With this information, you should be armed to make an informed decision about whether Mac OS is right for you.

Wednesday, 5 November 2014

Sunset Overdrive Review XBOX ONE

The new console generation has been believed for quite some time to spark a new wave of innovation and all-new intellectual properties, but so far, there have been very few actual new triple-A games and quite a lot of sequels from plenty of established developers and publishers.
Insomniac Games, however, has decided to actually innovate, even if its previous experiment, co-op shooter Fuse, failed to meet expectations in terms of sales or popularity. As such, it's now rolled out Sunset Overdrive, an open world third-person shooter with a big emphasis on having fun and killing energy drink-filled mutants in crazy ways.

Does the new title manage to actually perform a solid showing or should the sun set on it? Let's find out.

Story

Sunset Overdrive features an amusing story that doesn't take itself seriously and borrows quite a few pages from the likes of the recent Saints Row games. You play as a regular citizen in Sunset city, but due to a terrible plot from an energy drink company, most of its inhabitants are turned into blood-thirsty mutants.

After customizing your own character in all sorts of crazy ways, it's up to you to find a solution to the outbreak, help the remaining survivors escape the city, and act as pretty much a one-man/woman army against the various enemies roaming around the area.

While that may seem like some pretty serious business, the actual delivery focuses more on fun and tongue-in-cheek humor than on grim adventures in a bleak world. The character will break the fourth wall in plenty of situations, making things even more hilarious, and is completely aware of all the crazy things that are happening all around him or her.

Sure, some twists are pretty obvious, but this doesn't mean that you won't have fun engaging in the over-the-top story missions and activities in Sunset Overdrive.

Gameplay

Insomniac has already delivered some pretty good third-person shooters over the years, such as the Ratchet & Clank ones, and Sunset Overdrive is no exception, offering an intense experience that's filled with solid mechanics and intense sequences. In a way, the title is what a more grown-up version of Ratchet & Clank could be.

Shooting feels great, and as always, Insomniac proves that it can create some of the most impressive weapons in the shooter genre. From firing dynamite-laced teddy bears to guns that shoot vinyl disks or sprinklers filled with acid, you can unleash havoc in a wide variety of ways.

Besides shooting, you'll also do a lot of grinding, but not the traditional RPG trope, as your character has the magic ability to seamlessly grind on all sorts of things, from actual metal bars to cables and many other objects. The emphasis is to always be on the move, which makes controlling the camera a bit tricky. Fortunately, the game manages to implement a pretty smooth camera and target lock-on system and you won't have that much trouble following all the action on the screen.

Even so, you'll need some time before you're ready to grind like the best of them, as you need to constantly push buttons to ensure the grind happens and to switch directions, gain extra speed, and other such things.

Actual enemies are relatively varied, including not just plenty of mutant types, but also robots and even other humans that don't really care that the whole city is invaded by monsters. Many have special attacks, and learning to keep your distance is crucial.

Fortunately, seeing as how you are constantly on the move, you can escape dangerous situations pretty easily. Still, in some situations things can get a bit frustrating, as enemies will gang up on you. Their aim is also crazy good, especially for the human foes, meaning you need to constantly move around if you want to avoid taking damage.

The actual missions aren't that impressive, as they mostly revolve on traveling through the city, dispatching of monsters, collecting items, or protecting others. The dialog between characters and the huge array of funny things scattered across the city, however, make them pass pretty easily. Sunset Overdrive is also filled with all sorts of clever nods and references to other games and most of them are endearing, to say the least.

There's a solid checkpoint system in place that ensures you won't have to do the same things all over again. There are a few deaths that seem cheap and in some cases you can't avoid them at first, but overall you'll often be close to boxes filled with health or some will fall from killed enemies.

The actual open world is quite impressive and manages to include plenty of fun areas that have their own personality, so to say, so Sunset city doesn't feel like one giant blob of a settlement. Traversing it can be done pretty easily via grinding and you can fast travel to faction headquarters with the touch of a button.

Multiplayer

Besides having adventures all by yourself in Sunset City, you can also seamlessly enter the multiplayer mode, where you and up to seven of your friends can take on the Chaos Squad cooperative multiplayer. In here, you try to defend vats of energy drink from rampaging mutants that arrive in waves.

The actual online adventures are randomly generated and lead up to a massive brawl after several matches. Here, you need to organize defenses and ensure that the drink doesn't fall into the claws of the aggressive monsters. At the end, while it's a team effort, each player will also be ranked on their style and mutant-killing proficiency, so there's still a bit of competition.

These adventures are pretty fun but collaborating successfully with all the players is easier said than done, so it depends a bit on luck.

Visuals and Sound

Sunset Overdrive may not reach the gold standards of 1080p native resolution or 60fps framerate, but this doesn't mean that it looks bad. Quite the opposite, as thanks to the vibrant colors, the multitude of possibilities, and the pretty impressive-looking visual effects, you'll have a great time in the game. Bear in mind that some textures will seem a bit blurry and there is a bit of clipping when objects interact, but things aren't that bad.

The soundtrack is top-notch, perfectly complementing the action on screen, while the voice acting is really impressive, particularly when it comes to the playable characters that manage to sound funny without seeming strained or bored.

Ubuntu 14.04 review

Canonical pushed out Ubuntu 14.04 last week. This release is the first Ubuntu Long Term Support release in two years and will be supported for the next five years.
It feels like, for Canonical at least, this Long Term Support release couldn't have come at a worse time. The company is caught in a transitional phase as it moves from a desktop operating system to a platform that spans devices.
The problem for Canonical is that it's only about 90 percent of the way to a platform-spanning OS, but it just so happens that the company's schedule calls for a Long Term Support release now.
Long Term Support releases are typically more conservative and focus on stability and long-term maintenance rather than experimental or flashy new features. Things that are 90 percent done don't make it into LTS releases. And, unfortunately for Canonical, most of its foundation-shaking changes to Ubuntu are currently only about 90 percent done and thus not part of this release.
The two biggest changes on the horizon are the Mir graphics stack and Unity 8, neither of which are part of 14.04.
Mir just isn't ready for primetime yet, and even the halfway step of xMir (which falls back to the X display server when it needs to) isn't ready enough to land in an LTS release. Were this not an LTS release, it seems likely xMir at least would be included. As it stands, the graphics stack in 14.04 is—aside from incremental upgrades—the same as it was in last year's 13.10.
Likewise, Unity 8 will not make its debut in this release. The next version of Ubuntu's flagship UI isn't quite there yet, at least on the desktop. Now, this puts Canonical in the unfortunate position of needing to support Unity 7 on the desktop for five years going forward.
Ubuntu is planning to ship its first mobile devices later this year, which will use Unity 8, since the mobile version is much further along than the desktop. Thus, when Ubuntu Mobile launches, Canonical will find itself having to maintain two separate platforms, both Unity 7 and 8, with Unity 7 desktops hanging around for a minimum of five years.
While Ubuntu 14.04 might be most notable for what it is not—namely the next-generation version of the Ubuntu desktop—it is nevertheless an important update, because for those users sticking with LTS releases, it represents the first major change in two years. And a lot has happened in Ubuntu land in the time since 12.04 was released.
There have been major leaps forward in the form of upstream kernel updates, application updates, and several major user interface changes in Unity.
It's also the first time LTS users will have to deal with the Amazon Search Lens and Ubuntu's new privacy policy.

The kernel

At the core of Ubuntu 14.04 is the Linux kernel 3.13.0-24.
The previous release, Ubuntu 13.10, used the 3.11 kernel, and the last LTS release, 12.04.4, currently ships with 3.8. A lot has changed since 3.8, primarily in the form of better hardware support, but there are some welcome improvements in this latest kernel release even for those already running 3.11 in Ubuntu 13.10.
How much the kernel update impacts your Ubuntu experience will depend a little bit on your hardware. For example, if you've got dual GPU hardware that uses Nvidia Optimus to switch between GPUs—one optimized for performance and the other for conserving power—the move from 12.04 to 14.04 will be huge. As of the 3.12 kernel, there's now low-level support of GPU switching (which should happen automatically).
Users with SSD-based machines should see better performance in this release, partly because of some improvements in the kernel, but also because Ubuntu now ships with TRIM features enabled by default. There are some horror stories about TRIM support in Linux floating around the Web, but those issues have largely been solved.
That means you can delete those cron jobs running the fstrim command and stop worrying about adding "discard" to all your fstab entries. Ubuntu 14.04 will handle this automatically, right out of the box. If you're running Ubuntu on an SSD, you will likely notice a speed improvement, particularly in anything that requires a lot of data being written to disk.
Another of the headline-worthy changes in the 3.13 kernel is the addition of support for nftables, which will eventually replace the iptables firewall tool. Nftables is more than just a replacement for iptables, it's a complete reworking of the way the kernel handles packet filtering. Right now nftables is not quite ready for prime time, and the command line tool nft is not installed by default. But when the 3.15 kernel rolls around (which will be well within the lifespan of Ubuntu 14.04) nftables can replace your iptables-based firewall.

Battery life improvements

Power management remains one of the weak points in Linux, with battery life lagging far behind what you'll find in Windows and OS X running on the same hardware.
The good news for laptop users is that several recent kernel updates related to power management have dramatically improved battery life, and these are all part of Ubuntu 14.04.
I started using 14.04 when the final beta was released in March and immediately noticed a huge difference in battery life on my primary machine, an early-2013 Retina Macbook Pro. It's hard to say whether these improvements come from the kernel updates or perhaps some Unity-level improvements, but whichever is responsible, it's a big improvement over Ubuntu 12.04.
I typically use only a handful of apps, primarily a Web browser—Chromium with anywhere from 20 to 80 tabs—and a Terminal session with several Tmux sessions running inside it, which I attach and detach depending on what I'm doing (for development and writing I run zsh, python, ruby, vim, mutt, cmus). None of that should produce a huge battery drain. I also occasionally use Darktable and Gimp for image editing, which of course shortens the battery life. I should note that I use a Chromium add-on that suspends background tabs and significantly reduces Chromium's overall system footprint even with the large number of tabs I typically keep open.
This setup, which is pretty minimalist in terms of battery draining apps, would still manage to drain the battery in under four hours in Ubuntu 12.04, sometimes not lasting much more than three hours. I switched to running Ubuntu in VMware (using OS X as the base system), and battery life improved somewhat, consistently lasting about four hours, but that's still not very good.
In 14.04, with the same workload on the same machine, the battery lasts just over 4.5 hours on average. That's actually a pretty significant improvement and would be worthy of praise did it not still lag far behind OS X (6.5 hours) and the minimalist Crunchbang Waldorf (currently my primary OS), which lasts nearly as long as OS X itself—well over 6 hours. Crunchbang and Ubuntu share the same Debian core and Linux kernel, which most likely makes Ubuntu's Unity interface the primary source of the additional battery drain.
That's been my experience with battery life thus far in 14.04, but remember that real-world battery stats are highly subjective. Hardware, system setup, and the details of what you do make it nearly impossible to guarantee anything. That said, based on my experience with 14.04 on three different laptops, you'll likely see at least some improvement over 13.10 and even more so if you're upgrading from 12.04.

The Unity desktop

While Canonical is playing it safe with most things in this release, given the LTS nature of 14.04, there are some surprising and very welcome changes to the Unity interface. The biggest news on the Unity front is that Canonical has done an about-face on a number of long-requested features previously rejected by the Ubuntu development team.
The first and most notable change in Unity is a new option to turn off the global menu bar and put application menus back in the window.
 Part of the rationale behind the decision to move the window menus out of the window and up into the global position was to save space. This made sense back when Unity was an interface for netbooks and other small screen devices, but it doesn't hold water on a 27" HD monitor.
There are other arguments for global menus, notably Fitts' Law, which, among other things, says that it's easier to throw your mouse to the top of the screen than it is to try to hit any target within the screen. That's true, and countless studies have confirmed it, but there's a counter-argument to be made that it's equally difficult to get all the way back to where your cursor was before you went to the global menu with that flick of the mouse.
It would seem that there are advantages and disadvantages to both approaches, and which is best depends on how you work; it would be disingenuous to try to categorically say one is better than the other.
Ubuntu is one of the few Linux distros that uses something like a global menu, and, until this release, that was the only option. Now, though, you can opt to go back to window-level menus if you prefer that approach.
It's a nice option to have, because Ubuntu's global menu is, frankly, a mess.
The most notable global menu in a desktop OS is undoubtedly the Mac OS, which has used a global menu since it debuted in 1984. But the reason OS X's menu works so well isn't just because Fitts' law is followed; it's also that the menus and the items in them are standardized across the OS.
For example, preferences are always in the application menu and always accessed with the keyboard shortcut cmd-,. That consistency makes for a simpler, more unified user experience. The user never has to think, now where are the preferences in this new app I just installed? Likewise they don't have to look to see what the keyboard shortcut is to open the app's preferences window, they just hit cmd-, and the preferences window opens.
Ubuntu, for reasons beyond its control, will never be able to achieve this level of OS interface consistency, which makes its global menu next to useless.
In fact, the Unity global menu is not a global menu at all, it's a window-specific menu that got kicked up to the top bar for reasons only known to Ubuntu developers.
 No matter what kind of window is open in the application, the global menu in OS X remains the same. In Unity, however, as Ryan Paul noted in his review of Ubuntu 12.04, "despite displaying the menu contents outside of the window, the menus are still window-specific. By design, the global menu bar displays the menu of the focused window. This proves awkward in some applications with dialogs and multiple windows."
It's not just awkward, it's potentially crazy-making, as it means your menu items (which you can't see until you drag the cursor up to the top of the window) may or may not actually be there depending on the type of window you have in the foreground right now.
Say you're browsing the Web with Firefox and you decide you want to edit a bookmark. You click the Firefox menu item "show all bookmarks," which opens a new window with Firefox's bookmark manager. But of course this window does not have a window-level menu, which means your "global" menu at the top of the screen is now unavailable. That also means your keyboard shortcuts won't work, a curious bit of consistency I suppose. So in this window, when you hit control-Q (Quit) nothing happens. Do the same when a regular browser window is at the forefront and Firefox will happily quit.
This isn't a problem limited to browsers. The same situation arises in the Nautilus file manager. Just open a Property inspector window and see what the "global" application menu does (hint: there suddenly isn't one). If you create a file or even just open a new window with a keyboard shortcut, you'll need to first make sure that a "normal" Nautilus window has focus.
Nothing in Ubuntu 14.04 fixes the half-implemented nature of Ubuntu's "global" menu. In fact, nothing has changed at all in the default installation of 14.04. You'll have to go hunting in the system settings to find the new option to put menus back in the windows (it's tucked away under the Behavior tab in the Appearances panel), but at least it's now an option.
Naturally Ubuntu has put it's own spin on what window-level menus look like. Unlike other operating systems, which typically put window-based menus in a row under the window title bar, Ubuntu has opted to put them in the actual title bar. The window-level menu is, as with the global menu, hidden away until you hover your mouse over the window.
One nice touch is that the menu items in the title bar manage to never get in the way of click-and-drag operations on the window. Canonical's developers deserve much credit for making sure that this potentially disastrous UI decision actually works without a hitch.
As a former OS X user, I would prefer to see Canonical try to make a true global menu that works as well as Apple's, but in lieu of that, I can at least have the consistency of menus in the window.

Minimize to launcher

The second much-requested feature that Canonical has finally granted its users is an option to minimize windows to the launcher by clicking the icon in the launcher.
The default behavior remains the same; when you click an icon in the Unity launcher, the application launches. If the application is already running, then it is brought to the foreground. If you click it again (when it's already the frontmost application) nothing happens.
There's been a long-standing request to change this last behavior to mirror what you'll find in several other desktops, namely that clicking the icon of the frontmost application will minimize that window.
To enable this behavior in Ubuntu 14.04, you'll need to install and open the Compiz Settings Manager and click the Unity plugin, where you'll see an option that says "Minimize Single Window Applications (Unsupported)."
Despite the name, you can minimize multiple windows. If you have two or more windows open, and you click once on the icon in the launcher, the application will be brought to the front if it isn't already. Click again and it will move to the Unity window spread/switcher mode with the windows arrayed on a grid. Click the launcher icon again, and all windows will be minimized. Click a fourth time, and the window that had focus when all the windows were minimized will be brought back to the front while any other windows remain hidden.
Technically this feature is considered experimental and unsupported, but in my testing there were no issues and everything worked, if not quite as the wording would lead you to expect, at least consistently.

Small changes that make Unity in 14.04 more usable

To animate resizing a window in previous releases, Ubuntu used a yellow rectangle to show the size of the window. The yellow rectangle is still used with window snapping, but resizing now uses live window animation. The live window resizing was an option in 13.10, but this is the first time it has been enabled by default.
There's another useful new feature half-hidden in the application window spread view, that is, the view you get when you click the Unity Launcher icon for an app with multiple open windows.
In 14.04, if you just start typing in the spread view (there's no text entry box, which is why it qualifies as half-hidden), Ubuntu will filter your windows and highlight the one that matches your search. If you keep dozens of windows open in a single app and frequently lose track of what's where, this makes a quick way to find what you're after. This feature becomes even handier if you add a keyboard shortcut to toggle the window spread view (by default there isn't one, but you can set one in the Compiz Settings Manager >> Window Management >> Scale and then click the Binding Tab).
 With a keyboard shortcut you can activate the window spread view, type to find the window you want and switch to it without ever taking your hands off the keyboard.This would be a fantastic tool if it could spread out tabs within an application—particularly Web browsers—but it doesn't; it's only a window-level feature.

The Unity dash

If you upgrade to every new Ubuntu release, there's nothing new to see in Dash of 14.04. If you stick with LTS releases, though, the Dash has some very big changes you may have heard about—namely that, starting with 12.10, by default the Unity Dash will forward your search terms on to Canonical's servers which then query all manner of Web services, including Amazon.com.
There are two things annoying about this. First it clutters your search results with (often NSFW) junk when all you want is to find a file. The second and the far more serious problem is that it gives Canonical a massive amount of data about you.
 When it debuted in 12.10, the online search tools caused a privacy uproar with the Free Software Foundation (FSF) and the Electronic Frontier Foundation (EFF) calling for Canonical to remove what in many users' eyes amounts to spyware.
Nothing has changed on this front since 12.10 was released. By default your searches are still sent to Canonical and on to, well, who knows really? Which is why we suggest disabling this feature by completely uninstalling it in the Ubuntu Software Center.
There has been some talk of Ubuntu offering more fine-grained controls over how and where your data is sent, but as of this release that hasn't happened. The privacy controls are still more or less the same—a single on or off switch controls all your online search tools (not to be confused with the online accounts privacy controls, which do offer more fine-grained control over which apps can access your accounts).
The good news is that it looks like Canonical is finally going to make the online search components of Ubuntu opt-in, though not—some might argue conveniently not—in time for this LTS release. If you're just one person upgrading, turning off these features isn't that big of a deal, and the EFF has someinstructions on how to do it. A couple clicks and you're done.
If you're upgrading an enterprise-level deployment of Ubuntu and you have thousands of machines to deal with, disabling the online search features in each one is going to be a pain. Enough of a pain that you just might want to skip this release and wait for the next LTS in two years (or move to another distro). After all, Ubuntu 12.04 won't reach the end of its LTS lifespan until April 2017.

What's missing

Mir and Unity 8 did not make the cut, but they will be coming eventually (14.10 looks pretty likely to see at least xMir enabled by default). There are some other features though that have disappeared and will not be returning, the most notable being Canonical's Ubuntu One file storage and synchronization tool.
Canonical has wisely elected to pull out of the race to the bottom that is cloud storage and synchronization services, which means that as of this release Ubuntu One is no longer a part of Ubuntu. The Unity Launcher item is gone, and if you were using Ubuntu One, you should have received an e-mail from Canonical with instructions on how to get your data out before it disappears forever on July 31.
The other noticeably missing feature in the release is also Web-app related, namely the browser behind Ubuntu's Web apps has changed. Ubuntu 12.10 first introduced the ability to add Web apps for certain sites to the Unity Launcher, giving them first class citizen status alongside desktop apps (a full list of supported sites can be seen on Launchpad).
That part hasn't changed. Ubuntu 14.04 still ships with an Amazon Web app in the Launcher (the Ubuntu One Web app is gone), and it's also still easy to create these apps for supported sites like Gmail or Twitter.
What's different is the Web browser behind these apps. It's no longer Firefox or Chromium powering your Web apps, but Ubuntu's own QML-based Web browser. The change means that Ubuntu on the desktop uses the same browser as Ubuntu Mobile for all your Web apps, which would be fine if the Ubuntu browser were anywhere near as stable as, well, any other browser on the platform. Sadly, it isn't. It crashes frequently, and I still haven't figured out a way to reliably get desktop notifications working with Web apps. It also doesn't seem to have access to the Flash plugin even if it's installed system-wide and works in every other browser (perhaps this is because Flash won't be supported on Ubuntu Mobile).
Fortunately, you can use the features in your favorite Web browser to create Web apps and then add those to the Unity Launcher to get the same sort of Web-app-as-desktop-app feel, but with a reliable browser behind it.
For instance Chromium has an option to "Create application shortcuts" (under the Tools menu) which will offer to add a shortcut to the Launcher. It will lack the nice icon you get with the Unity-integrated Web apps, but you can add your own icon by editing the .desktop file (you can also create sandboxes to sequester cookies and history, which means you can be logged in to multiple accounts in multiple Web apps). This method, while more cumbersome to set up, is considerably nicer than trying to use a browser that's liable to crash at any given moment, that may or may not actually notify you that a critical message has arrived in your inbox, and that won't let you watch the video of your kids that your spouse just posted to Facebook.

Tuesday, 4 November 2014

10 Secrets About iPhone 6 That Only A Few People Know

You’d have noticed that there are two kinds of people; those who love the large screens and those who hate it because of the fact that you can’t reach easily for far areas of screen. Keeping this in mind, Apple has introduced the ‘Reachability Gesture’ that allows the users to reduce the application size in order to navigate it easily. In order to activate it during an app, simply double tap the home button.

1. Reachability Gesture – Comfort with Large Screens


2. Horizontal Display For Home Screen


3. iSight Camera – Focus Pixels For Faster Auto-Focus

The camera is more than an improvement; it is capable of capturing 80% more light all thanks to the new sensors that have been installed. This time around, the iSight camera has also incorporated the focus pixels to enhance the photograph quality

4. Wi-Fi Calling

The new iPhone will allow the users to make high quality voice calls by making use of LTE and also Wi-Fi calling while also allowing the users to brows, stream content and download way faster.

5. Retina HD Display Screen Uses Metal 3D Gaming Development Software

Get ready for a whooping gaming experience on your new iPhone 6 that will be fully making use of the iPhone’s A8 chip.


6. Apple Pay – Make Payments At A Retailer Using Captured Card Image

The Apple Pay feature introduced by Apple is the latest thing in market. It comes with the possibility for the user to take image of the card and then use this to make payments to the retailer.

7. iPhone 6 and An Apple Watch

 Not really a surprise, but hey you can pair the Apple watch with your iPhone and be able to take phone calls and messages along with a myriad of other options on your smartwatch.

8. Supports The Newest OS Version – iOS 8

 Well, this comes as a no surprise but we thought you should know this; the latest iPhone supports iOS 8. The latest iOS supports features such as starting a message on iPhone and completing it on iPad.

9. Hidden Cost For iPhone 6 Ownership

 The purchase price of the iPhone is technically speaking only a fraction of the cost of ownership. The cost also covers the contract pricing while also catering to the replacement of the iPhone accessories and peripherals.

10. Slow Motion Video Recording – Captures 240 Frames/Sec

So, Apple has finally revealed the much anticipated iPhone 6 and iPhone 6 plus. We already covered the revealing of these smartphones, but decided to make a list of features that are being offered by Apple for you all. Go through the list and let us know which one is your favourite.

Android Lollipop Material Design

The big news for Android Lollipop is the change to the way it looks - and it's going well beyond the mobile phone to the tablet, TV screen, watch and even the car.
The new Material Design is strange in that it bucks a trend at the moment - yes, it's flat, but it's heavily based on making every animation, every ripple, every shadow look real, which is something that most brands are shying away from.
Google tells us that this feels more intuitive, which means that there will be shadow gradients, 3D tiles that slide over one another and most importantly: access for developers to use this for themselves on their apps.
The idea is obvious: remove the fragmented way Android looks and bring consistency to the app world no matter what device you're on. Google intends to create an expansive ecosystem that will allow you to start a song on one device, move to another room, pick up a separate Android device and continue right where you left off.
The Roboto font has been updated too, so everything from watch to TV to mobile looks the same.
Every animation on screen will be allowed to connect to one another - so there's no 'teleportation between apps'. The home, back and multi-tasking window buttons on Android 5.0 have been refined too, and overall, this is a massive step forward for a cleaner, more intuitive-looking version of Google's mobile platform.
To get a taste of Material Design now just head on over to the Play Store on an Android device, as the material design update is currently rolling outfor it and the Google Chrome app.

Notifications and lock screen


Another big change is that notifications will flow over the screen at the top - get a call when you're playing a game and it will pop up at the top, asking if you want to take it. This will likely be the same with messages etc too, meaning less intrusion at the wrong times.

The lockscreen on Android 5.0 is getting smarter as well - if you've got a specific location set up, or are wearing a Bluetooth device, the phone will recognise you and unlock without a PIN.
Move away or take your watch off and you'll need to tap or swipe in a code when you unlock - or you can even use your voice.

Android Lollipop release date


Here's what most of you will be wanting to know: when can I get it on my phone? Well, developers with a Nexus 5 or Nexus 7 have had access to early builds since June 26.

For the rest of the folk in the world Google has said it will be available for the Nexus 4, 5, 7, 10 and Google Play edition devices 'in the coming weeks' - so some users should be seeing it show up come November, if not before.
HTC has already been in contact, giving the following statement about its forthcoming upgrade to Android Lollipop (formerly known as Android L):
"HTC is excited about the new features in Android L and we can't wait to share them with our customers. We are committed to updating our flagship HTC One family as fast as possible.
"We will begin rolling out updates to the HTC One (M8) and HTC One (M7)in regions worldwide within 90 days of receiving final software from Google, followed shortly thereafter by other One family members and select devices."


Motorola has also confirmed that Android Lollipop will be hitting the Moto X at some point and OnePlus has committed to bringing it to the OnePlus One within three months of Google releasing a final build.
Of course, what would a new Android OS launch be without new hardware from the Silicon Valley-company itself? To satiate our sweet tooth Google has announced a new Nexus 6 phone built in collaboration with Motorola and Nexus 9 tablet designed with HTC to accompany Android L's release.
Head on over to our Android 5.0 Lollipop release date article for full and up to date information on each manufacturers Android Lollipop release schedules.
If you're wondering about how much this update will cost the good news is Android 5.0, like all previous updates, is free.